Projects
2023 - SMAT, CARGO and ICON
ICON - Lunar Simulation
Work on the Olympus project aimed at sending concrete 3D printers to the moon to build a "lunar village".
This project focuses on coding a simulation to integrate these 3D printers on the moon.
Uses C# to receive tabulated data about a region, the rovers, local infrastructure, and the mission to execute a simulation in the command line.
NASA XHAB - SMAT
Astronauts going from microgravity to gravity can experience severe motion sickness if they don't undergo a period of adaptation
Build, integrate, code, and test a head and body sensor to monitor their movements during that time
Multidisciplinary project that'll have you work on systems to further human space exploration with various tools such as VR and advisors from industry, academia, and NASA astronauts.
NASA XHAB - CARGO
As it stands, in space storage is unoptimized. Logistics are stored in cubes that need to be removed to access them. This project seeks to optimize the process and finding a new way to organize cargo by developing an ecosystem for automated cargo retrieval.
Build a prototype to transfer logistics between a dragon capsule and a space station.
This project encompasses fields of robotics, software, manufacturing, and human factors.
2022 - Simulated Setup of a Lunar Settlement by Multiple Rovers
An ongoing project, the team is assessing how multiple rovers could theoretically set up a lunar settlement. We are creating our own simulation for this, combining NASA data with custom rovers and structures. Our simulation with provide baseline numbers for energy consumption, building material mass, and time required to prepare for permanent human habitat.
2021 - Voice Control for Lunar Gateway
Continued our design of UIs with development of an Amazon Alexa-esque Voice User Interface for astronauts to interact with a future space station. Areas of focus included creating a personality for system, ensuring natural conversations, assembling hardware and software, and mitigation background noise on the station.
2020 - AR/VR Field Treks
The team teamed with CLAWS to create an Augmented Reality (AR) toolkit to help with analog field trek operations under the supervision of the Solar System Exploration Research Virtual Institute (SSERVI). These treks are operational and technical demonstrations at space-like destinations on Earth to test current extra-vehicular activity (EVA) techniques.
2019 - Conceptualization of a Deep Space Medical Support Unit
The team conceptually devised a medical support system and prototyped its layout using virtual reality (VR). The medical workstation could sustain four crew members, including at least one medically trained physician, for an 1100-day mission to, on, and from the surface of Mars.
2018 - 3D Printed Substrate for Plant Growth in Microgravity
Designed and prototyped a 3D-printed substrate that wicks water to facilitate plant growth in microgravity, while complementing aeroponics water delivery system. The team considered both lattice structures and capillary tubes, both completely additively manufactured.
2018 - ARGO, a Dual-Use Martian Surface/Transit Habitat
The team focused on designing the airlock of a Mars habitat, enabling two humans to explore the Martian surface outside of the habitat. The airlock, suit and PLSS worked together to support EVA missions on Mars while complying with necessary planetary protection protocol.
2016 - Cygnus Habitat for Life Off Earth (CHLOE)
Designing a a semi-autonomous Life Support System that will provide future astronauts in cis-lunar orbit with nutrition, oxygen, and wastewater treatment. The Cygnus capsule was transformed into a vegetarian-focused greenhouse.
2015 - Transparent Greenhouse on the Surface of Mars
Designing a greenhouse to place on the surface of Mars. Project scope included selection of plants, power systems, C&DH, thermal systems, and structural elements.